![x particles c4d breaks x particles c4d breaks](https://i.ytimg.com/vi/Oc_YrWzeyNk/maxresdefault.jpg)
Additional controls become available when this option is selected. You can render this with an Explosia FX object. When you select this mode, another set or parameters becomes available, as described below. As with the 'Mesh' option, the result depends on the source object options. The parameters in this section allow you to control the sphere generation. In this mode, instead of creating a surface, the mesher will derive a voxel grid - which will not be displayed - from the object and then fills that with spheres. The resulting mesh depends on the options chosen for the source object - see the ' Mesh Mode' parameter for more details.
![x particles c4d breaks x particles c4d breaks](https://3.bp.blogspot.com/-o3lpUpA1HtA/XR4psNQYzMI/AAAAAAABxkA/Wjr8GQDNyxgl7yOiNs89tPj0Sl1Js4o3gCLcBGAs/s1600/X-Particles%2BPublic%2BRelease.jpg)
![x particles c4d breaks x particles c4d breaks](https://i.vimeocdn.com/video/804053662_1280x720.jpg)
This generates a polygonal mesh from the object(s) in the 'Sources' list. The mesher can operate in three different modes. These are general options applying to the mesher. Which ones you will see depends on the setting in the 'Mode' parameter: Parameters General quicktabīelow the General section there are several other sets of options. The object's interface includes these sections:įor the buttons at the bottom of the interface, please see the ' Common interface elements' page. For information about OpenVDB in general, please refer to its reference documentation pages.įor information about using this object, see ' Using the OpenVDB mesher' below. This is an implementation of the OpenVDB Mesher for X-Particles.